:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: Topic: Score :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: SYNTAX: sc | score | score2 | mudscoreThe 'sc' command, short for the 'score' command will show you a colourful report detailing your character's attributes and accomplishments. This includes your level, quest points, and statistics, among other things. When you pass any to 'sc' or 'score', it will show just your statistics on a single line. Many guilds add guild-specific character information to the score sheet, or have alternate score sheets listing other information. Contact a specific guild's members for more information about the workings of that particular guild. If you want to overrule your guild's score command, type 'mudscore'. You can customize the colours with 'setcolor [var] [color]', where [var] is one of the following: sc_text : The text, like 'Wimpy:' and 'Exp :' sc_value : All values in the score list, like '13'. sc_title : Your title. sc_warning : Medium hps/sps, or when you're very drunk. sc_danger : Low hps/sps, stat penalties, or when you're blind drunk. sc_bonus : Extra hps/sps, stat bonus. For example, 'setcolor sc_bonus yellow' will show any stat or hp/sp bonuses in a yellow color. Provided you have 'ansi on', of course. :) When you haven't specified a color, score will use its own default colours. See also: mudscore, score2 Close Window