:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: Topic: Waypoints :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: One feature of Three kingdoms is the usage of waypoints to give one the advantage of getting a little closer to that 'boot run' item, or even closer to one's guild. The usage may vary from one player to the next. What is a waypoint? Located throughout the realms are small portals, refered to as 'waypoints'. These may be freely activated by any player. Once it has been activated, it will keep a record of their name for a certain amount of time. This is then used so as each player logs into the mud and proceeds to 'jump' from the login room, they will be transported to their last activated waypoint. If that waypoint has expired, it will move them to their second to last activated waypoint and so fourth. Each waypoint may activate differently, so you need to simply look at them and figure out how each operates. If you haven't already found and used one, you should seek them out. Don't be the only one who doesn't. Note: Returning back to login and trying to 'jump' will not transport you to your last waypoint. It will only work upon login to Three Kingdoms. See also: checkwayClose Window