![]() |
Glaebor's Guild Recollections |
![]() |
![]() ![]() |
![]() ![]() ![]() |
![]() ![]() |
fter I joined the
guild nothing happened. I hadn't been recruited, 0 guild
experience, guild level 1; fairie fire and curelight wounds. I
started reading through the guild help files and by the time I
figured out how to use the chant line and to list guild members,
I came to realize I was the only cleric on and any guild talk
would be me talking to myself. This may historically be the point
at which the guild became `flappy'.
can't claim to
have been with the guild from its start. By the time I joined
Keeble and Nightshade were High Mortals, Yavele was now the
mysterious retired cleric who I knew absolutely nothing about but
who people constantly asked me about, Fellow had gone PK and
wiped, and Mosiah, Steel and Wish were the only other active
clerics, all striving for level 30 and some respect. And
Timescape had the reigns of the guild while he juggled the
Knights as well. And in many ways the two guilds shared a number
of themes and interesting features. Light and Dark paths, remote
heals, following bags (servants and horses), the list goes on.
And at the time I was told the guild layout was even a mirror
image. But what was fun and interesting for one group of players
was fun for the other, and I think Timescape realized this.
he first 6 months
in the Clerics (spring through summer 1993) were rather
consistent. No more than 3 clerics on at any one time, morale 0
or 1 on a very seldom occasion, and a lot of help files and
strategy tweaking. No guild donation box, no sanctuary, no
maname, no junk board, and guild masters were just something to
let Nightshade and Keeble tell the other mud badasses to shut up,
they were in charge in their guilds too. But at the same time
wall of fire and protection spells coupled with spell of life and
full spell point heals made the clerics unbelievable tanks. Throw
water of life portable mana, spell point, hit point heals for
5000 coins, and anyone with cash was unstoppable. Add to this
multi-attacking call lightning and the infamously crushing
earthquake, and a pre-damage capped soul shatter, and Keeble,
Nightshade, and Zeus were laughing all the way to the PK bank.
The tandem of Nightshade and Keeble became feared and the envy of
a number of players in every guild. They were insane. They killed
everything, they killed each other, and they had way too much fun.
They were unstoppable and I couldn't think of ever getting to
High Mortal and walking in those big footprints.
few new faces
started to show up now and again around the guild. Jareth and
Roquelaura come to mind, with Sven, Boner, Mickey, Seartoo,
Xyloxyl to name a few of the prominent clerics of that time
starting to make their presence known. By this time I had gotten
my level into the twenties after only 4 or 5 months. I had chosen
the dark path and was working my way up to guild level 15,
avatar, and those three spells everyone had their eyes on: spell
of life, soul shatter, and protection. It would be impossible to
compare the guild hierarchy of that time with todays. I think one
player, Fellow, had ever gotten to guild level 25 and become a
Demi-god. It was unheard of. And not only did he do it once but
twice when he reincarnated after his short-lived brush with
player killing. To reach avatar was a definite status symbol.
Perhaps 4 or 5 clerics had ever put enough time and effort to
reach guild level 16. Incomprehensible in comparison with the
current guild. And all this was prior to the drastic increase in
guild experience requirements to come later.
nd the guild
marched merrily along under the guidance of Timescape. Keeble
left the guild shortly thereafter to crush players heads as an
Animal with Beast providing him with damage capabilities never to
be seen again in the Three Kingdoms. Where he was once feared
gunning along with Nightshade in the PK trenches, now he was
simply to be avoided at all costs, or face death and the massive
thrall of snorts and slobbers that always accompanied him. Then
Nightshade became a wizard, with Timescape opting to hand the
leadership and direction of the Cleric's guild over to one of his
GM pupils in order to devote himself strictly to the Knights
guild and his increasing level-headed administrator duties. All
hell was about to break lose, and the guild was soon to take on a
character that can only be attributed to craziness that is
Nightshade.
![]() ![]() |
![]() ![]() ![]() |
![]() ![]() |
Inscribed by: Glaebor -- October 02, 1995