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The Reign of Nightshade |
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hen time had
passed and some of the first clerics became bored with the
everyday hack and slash of 3K, a number of changes occurred.
Perhaps one of the most noteworthy and influential in terms of
the Cleric's Guild was the ascencion of Nightshade to the rank of
wizard. I believe Nightshade was around level 42, and approaching
Demi-god status. Timescape had, I believe, told Nightshade of his
desire to direct his attentions to a single guild, the Knights,
and this in part convinced Nightshade that becoming a wizard was
the right thing for him. It didn't hurt matters that as a newbie
level 51 wizard he would have absolute control of one of the
handful of up, running and established guilds, as obscure as the
Cleric's guild seemed in comparison with the overpopulated
Necromancer and Knights guild. When Nightshade did become a
wizard it was in that time when many of the first generation of
players with name recognition hung up the battlements and joined
the founding wizards in their toils.
t the time the
guild was still rather low in membership, and those who did
belong knew everyone else rather well. New members were welcomed,
but still membership remained low, with the wealth of fighting
guilds such as the cybercorp, animals, knights and monks. Healing
throughout the 3 Kingdoms was not in short order, what with
almost every guild possessing the ability to heal oneself and in
many cases others. But this was soon to change with the first
major guild review which I remember of any note. I believe this
occurred just about the time Timescape was elevated to the upper
ranks, sometime late in the summer of 1993.
ightshade went
about his business hacking guild code into what was to become
infamously `Nightshade code'. Keeble became a wizard shortly
after Nightshade, and spent a good deal of time telling
Nightshade exactly why he was a crappy wizard and why he should
just give control of the Clerics over to him. Many a curse and
taunt flew between Nightshade and his evil twin Keeble.
Nightshade held tightly onto the reigns of guild code, giving
Keeble read-only access for a time. Finally they both dove into
the code and Keeble's daily recodes followed by Nightshade's
daily restoration of `correct' code made for interesting times
indeed. `Go get a new symbol' was the battlecry of the guild. For
the sake of children and those of weak heart I will refrain from
relating the specifics of those `discussions'.
n the meantime
Nightshade had decided that with himself and Keeble out of the
guild player leadership it was time to carry on the tradition
they had established and to appoint some new Guild Masters. Thus
began the great GM runoff, a first of many illfated attempts at
establishing guild order. The field quickly narrowed to 3
candidates after Urgan told Nightshade `I don't ever want to be a
GM of this guild'. Initial preference was for 2 new Guild
masters, one to represent the interests of the followers of both
the Dark and Light paths. While I was one of the few remaining
Dark path clerics, other than Urgan, following in the tradition
established by the Texas badass tandem, the question of who would
represent the light path, Fellow or Mosiah, was a dead heat. The
answer of simply naming 3 Guild masters brought a quick
resolution to the matter, and thus began the second age of Cleric
Guild Masters. No specific powers, no rooms, no benefits outside
the traditional added faith point, but a definite title and a
responsibility to lead by example.
ightshade and
Keeble continued on in their guild service, fighting the new and
commonly occurring 'guild balancing' that began rearing its ugly
head. Gone was wall of fire costing a set number of spell points,
gone were protection spells that absorbed 100% of any damage
being inflicted, gone was the capless soul shatter, gone was call
lightning and earthquake, and finally gone was the water of life
as first incarnated. A difficult adjustment for the old timers.
In this condition the guild entered into the MUD-wide shutdown in
the fall of 1993. An altered beast with a new leadership, but on
the verge of becoming a much bigger player in the Three Kingdoms.
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Inscribed by: Glaebor -- October 02, 1995