:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: Topic: Ansivars :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: The following configurable ansi variables are currently supported. You can set them individually as you see them. If you experience color bleeding or other ansi problems, you can assign colors to the front-end and tail-end of the variables after appending "_pref" (for prefix) or "_suff" (for suffix) to each variable name you choose. armour When your armour breaks attack Damage and hits that you do attacked Damage and hits done to you gossip Gossip channel colours kill Killing blows in the room you're in look_monster Monsters you see look_weapon Weapons you see look_object Objects you see look_armor Armors you see look_player Players you see look_other Other things you see melee Other combat in the room notify People logging in and out (etc) party Party tells and messages room_exits The exits from a room room_long The long description of rooms say Stuff people say spouse Wedding ring chats shout Stuff people shout soul All soul commands tell Tells you send and receive watch Notify messages for 'watched' people wimpy When you run away/wimpy See also: ansi, aset, setcolor.Close Window