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Topic: Elemental
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This guild draws its power solely from the four basic
elements of nature: Fire, Water, Air, and Earth. The most
experienced elementals have all four of these forces at their
disposal and can control them effortlessly. However, to gain
such powers an elemental first must learn the secrets of each
element independently, and have full mastery of over one before
exploring another.
The elementals are renowned for their sheer force, and
ability to manipulate the environment of their enemy. The
power of the elemental does have its drawbacks. Because most
of their energy is devoted to controlling their environments,
they are left virtually defenseless.
Earth elementals are able to wear all types of armor. All
other elemental forms can only "engulf" a limited number of items,
and do not benefit from the armor class of their armor.
When wielding weapons elementals cannot attack with their elemental
forces.
See also: Guilds, Adventurer, Bards, Cybercorp, Elemental, Fremen, Jedi
Juggernaut, Knight, Mage, Monk, Necromancer, Priest, Warder, Breed
Gentech, Angels, Changeling
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