:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: Topic: Elemental :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: This guild draws its power solely from the four basic elements of nature: Fire, Water, Air, and Earth. The most experienced elementals have all four of these forces at their disposal and can control them effortlessly. However, to gain such powers an elemental first must learn the secrets of each element independently, and have full mastery of over one before exploring another. The elementals are renowned for their sheer force, and ability to manipulate the environment of their enemy. The power of the elemental does have its drawbacks. Because most of their energy is devoted to controlling their environments, they are left virtually defenseless. Earth elementals are able to wear all types of armor. All other elemental forms can only "engulf" a limited number of items, and do not benefit from the armor class of their armor. When wielding weapons elementals cannot attack with their elemental forces. See also: Guilds, Adventurer, Bards, Cybercorp, Elemental, Fremen, Jedi Juggernaut, Knight, Mage, Monk, Necromancer, Priest, Warder, Breed Gentech, Angels, ChangelingClose Window