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                             Topic: Priest
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Theme: Devoted followers of the gods are granted extraordinary
       powers by their deities. The powers vary from god to 
       god, and include healing of wounds, inflicting damage
       on others, and control over weather, the elements,
       and nature itself.

Offense: The main offense of the priest guild is its spells. 
         The spells do various types of damage, including 
         fire, cold, mental, and physical damage.

Defense: The guild's primary defenses also come from its spells,
         although our tanking ability is augmented greatly by our
         healing abilities.  Magic armour can be summoned, and
         protection spells cast.  After monsters pound on a
         priest for many rounds, a well-timed healing spell will
         lessen the damage considerably.

Misc: Some of the many miscellaneous powers granted to the priests
      include enchanting weapons, changing people's alignments,
      lightening the weight of items, and temporarily boosting
      a player's stats.  Priests can also create fireseeds and
      goodberries for newbies, as well as growth the guild 
      followers of other players.

Superpower: Mends -- healing hp and sp from a distance.

Special: There are twelve gods that a priest can choose to worship,
         4 good, 4 neutral, and 4 evil.  The followers of each god
         have certain spheres of influence that are stronger or
         weaker, but overall things are fairly balanced.  A new
         priest starts with the rank of acolyte and works his
         way up to avatar and beyond.

Restrictions: Each of the gods has their own set of restrictions.
              Common ones include keeping alignment on the correct
              path (good/neutral/evil), not wielding bladed
              weapons, and minor armour restrictions.  Also,
              reagents from the guild are required to cast
              many of the spells.

GXP: Guild experience is gained through casting spells. The guild
     levels are known as 'steps ascended'.  There are 80+ steps
     to ascend, with each one bringing a bit more power.


Priests are one of the older guilds on Three Kingdoms.  We are
excellent in parties with other guilds and are usually in demand
due to our extensive healing abilities.  Guild members tend to
be friendly, talkative, and willing to help out anyone in need.
No other guild has a line dedicated to griping, a guild box so
chatty, or as many hot mudders. (woohoo!)  Feel free to ask any
priest if you need more information about our beloved guild.
(The Priest Admin)


See also: Guilds, Adventurer, Bards, Cybercorp, Elemental, Fremen, Jedi
Juggernaut, Knight, Mage, Monk, Necromancer, Priest, Warder, Breed
Gentech, Angels, Changeling


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